![]() Having to rely on teleportation mixed with IRL physical movements/turning had me moving around my playspace a LOT more than normal, smacking my desk more than once because I was required to reach for a piece and I couldn't just rotate my view or nudge an analog stick to slide my player POV closer. There is a learning curve, but by the time you’ve reached the end of this piece, you will have. It came out in 2015 following a successful Kickstarter, and has become the most popular way to play games virtually. A VERY large pain-point for this title with regards to VR is that it is frustratingly difficult to move around your environment. Tabletop Simulator is a powerful ‘sandbox’ program that makes it surprisingly easy to show off your game in a virtual space. Meaning, smooth locomotion and rotation, at the very least. If any further updates for VR are planned, please consider adding basic movement control profiles for all commonly used VR controllers(WMR, Oculus, Vive, Index). ![]() I *love* looking at these tabletop games in VR, but the control interface is so vague and difficult to understand/navigate/adjust, it ruins the VR experience. Most of the time was spent trying to learn/adjust the VR controls, to no avail. Done inside the 2d version of TTS, exit the game and start the VR version. ![]() ![]() I spent 30 minutes earlier today trying to work out how to set up and play a game(official DLC, Zombicide). First start Tabletop Simulator (TTS) not in VR but in 2d mode: Go inside the configuration settings: Go inside the Interface tab and there you will see the VR-settings: Activate joypad emulation: Click on Apply to tet the new settings active. Just to add another voice to this, in case the devs ever pay attention to these threads.
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